Dylan James Gordon

Hi, I'm Dylan, and welcome to my website made with HTML, CSS, and Javascript!

Bio

My experiences have brought me all around the Pacific Northwest Region. In 2016 I started my first Bachelor's in Business Administration at Oregon State University in Corvallis, OR. After two years I transferred to Washington State University in Pullman, WA to finish my Bachelor's Degree with a Major in Management Information Systems. I graduated in 2020 where I continued to spend five years navigating the job market searching for that professional spark.

Then, in 2025 I caught wind of the Games, Interactive Media, and Mobile Technology program at Boise State University in Boise, ID. I am currently seeking my second Bachelor's Degree now and this website is evidence of my education and experiences. As of yet I have learned how to program this website in HTML, CSS, and Javascript, as well as two separate game projects in Unity and Unreal. The Unreal project was developed with Unreal Blueprints with a focus on systems and level design, procedural generation, and world building, and was a solo project. The Unity project was an interactive comic developed in Unity with C# and this was made in a group of four. Other tools used were Figma, Github Kanban Boards, and Krita.

After obtaining my second degree I have my sights aligned with obtaining a career in the gaming industry as a developer and/or designer. To work on games in any capacity has become my North Star. For a long time I pondered the question of what provided me joy and fulfillment when it came to what I wanted to achieve in my life. That's where video games have brought me, as a player, and a creator. If you've read to this point, thank you. Please, feel free to contact me at my information listed below. I would be happy to get in touch.

Dylan James Gordon Headshot

Artifacts

Github Website - Bloom

Skills & Tools: Github, Git/Cmd, Visual Studio. HTML, CSS, Javascript.

First time ever using all of the above listed skills and tools except Visual Studio. As a second degree seeking student fast tracking the GIMM program I came in skipping some prerequisite courses, so I had to learn and adapt on the fly. Luckily, I had some prior experience with Visual Studio, and Visual Basic, but it was a bit of a learning curve. I ended up redoing the repository three times as I would get halfway through, take a break, forget, and then decide I needed to relearn everything. In the end it was good practice, and I was amazed at how much power HTML, CSS, and Javascript provides. In the early 2000s HTML was the craze and it was fun to see the avant-garde designs. I was initially going to style the website after y2k chromecore, but I ended up sourcing the art style in Animal Well instead. I always thought the art and colors in the game resembled the colored code in an IDE. Utilized Bootstrap to ensure responsiveness across web and mobile.

Github Website

Unreal Game - Heavy Metal

Skills & Tools: Unreal Engine, Blueprints. Systems and Level Design, Procedural Generation, and World Building.

I was fascinated with the visual element of node-based programming that Unreal Blueprints provided. It became a game learning how to program in Unreal and I really enjoyed it. I did get to a point where I realized I might prefer a standard IDE for larger projects, nonetheless it was a great experience that I thoroughly enjoyed. What started as a simple FPS with a cylinder bound to the first person camera that emitted spheres as "bullets," I decided I wanted to take this project a different route. I began playing with mobility systems like double jump, strafe, wall run, physics-based sliding, and then once I had a solid foundation I began combat. From there I expanded into procedurally generated levels for a roguelike, and implemented some progression leveling system. In the end I learned about developing systems, connecting them together for a cohesive flow, and tying it all together with some challenges and goals to balance player enjoyment and stress.

Unreal Project

Unity Game - Realm Sim

Skills & Tools: Unity Engine, Krita, GitHub, Kanban Boards, Visual Studio, and Figma. C#.

Worked with three other members to develop an interactive comic that explains to the viewer "The world is a holographic projection in our minds." The basis of the project was to learn a complex scientific topic, and through rhetoric and interactivity teach the viewer such concepts. Each one of us was involved with all stages of development from research, brainstorming, designing in Krita, prototyping in Figma, and developing the interactivity in Unity with C#.

Unity Project